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Day of infamy
Day of infamy












There ARE rifle grenades that use a bullet catching system to fire, but WWII-era America didn't use them. The M1 Garand is an exception to this so far with the ejection of the live round en-bloc clip and inserting a blank round clip, essentially conserving ammo left in the original clip. All done for the sake of speedier reloads and simplification. Afterwards this feature was removed with the blank rounds magically appearing straight into the rifle without touching the ammo count of the live rounds. Before an update, it used to be simulated accurately with the soldier ejecting a live round and inserting a blank and vice versa.

  • Rifle grenades require special blank rounds designed to propel the explosives.
  • Acceptable for artillery strikes which can be pre-called and ready, not so much for the bombers unless they happened to be flying nearby specifically for the player's missions.
  • While the game does finally feature air support through use of radios, the response times of the airstrikes are rather quick.
  • Objective markers and certain HUD elements still persist, but now smoke cover has the ability to obscure friendly tags while in it.
  • day of infamy day of infamy

    While similar to Insurgency there are some notable differences:

    day of infamy

  • Acceptable Breaks from Reality: Despite the historical setting and being on the realistic end of Fackler Scale of FPS Realism, the game developers have stated that gameplay will come first before realism.
  • Compare with Hell Let Loose, a similar shooter also set in WWII's European Theater.














    Day of infamy